It’s been a while since Microsoft’s heyday as the monopolistic king of technology. Called “too big to innovate”, “inefficient”, and “crippled [by redundancy]”, the bearish outlook on Microsoft’s once glorious future seems pervasive. But with the highly anticipated Project Natal arriving this year, a healthy 32.5 million Xbox 360 consoles sold, and a blossoming Xbox LIVE community of over 20 million users, Microsoft’s console gaming division has shown everyone that Microsoft can still come up with some cool new tricks. Let’s take a look at how the Xbox 360 is faring against its two fiercest competitors (*cue battle music*):
Project Natal
Project Natal: Xbox 360's new add-on that can SEE YOU (I know, it kind of creeps me out too).
I must admit, when I first heard about Project Natal, I wasn’t impressed in the least. Natal’s marketing team has two things they like to harp on the most: its 3D motion sensor technology and its lack of a controller. For the casual gamer, the motion sensor technology seemed like nothing new – Sony came out with the EyeToy (now called Playstation Eye), a digital camera add-on that allows you to play interactive games, nearly a decade ago, while the Nintendo Wii had been reaping in profits with its physical gesture detection since 2006. As for Natal’s lack of a controller – removing the controller from a game console seemed almost as ludicrous as removing the keyboard from a computer.
Suffice to say, I was a bit surprised when Project Natal started incurring more and more interest. Developers are clearly excited about Natal, citing its skeletal tracking system and unprecedented ability to read any motion as opening up some really interesting opportunities. The fervor isn't just because Natal's the next new-fangled piece of shiny tech -- Sony's Playstation "Arc", a motion control detector that eerily resembles Sailor Moon's crescent scepter, is also set to release this year and it hasn't generated nearly the same kind of anticipation.
Playstation Arc : Sailor Moon Scepter. Or is it the other way around??
One of the things that got me really interested in Natal was its demo for a game called “Milo & Kate”. The game allows you to befriend and interact with Milo, a young boy who is capable of recognizing voice, gestures, facial expressions and everyday items. While the concept (as it stands) might not make for the most exciting game play ever, it does showcase the potential of Project Natal’s superior specs. Playing with friends imbued with artificial intelligence, having all of one’s gestures and actions appear on screen – it all sounds amazingly futuristic. But is Natal ready for the market? Perfecting the device and eliminating any lag is one huge hurdle. Just as important, however, is whether Natal will be easy to develop for. After all, it’s taken almost FOUR years and a lot of frustration for 3rd party developers to understand how to develop for the Wii.
If Project Natal does become successful, it will open up the Xbox, traditionally seen as a hardcore gamer device, to a whole new market segment. As the Nintendo Wii has proven, introducing casual and inexperienced gamers to console gaming can bring in a whole host of rewards (which, after the failure of the Nintendo GameCube, may include salvation from doom).
Xbox LIVE
Xbox LIVE is becoming very popular, with a 35% increase year-over-year in its number of users (which currently total around 23 million). This is particularly impressive given it's the only online gaming service on a console that charges a fee. Costing player's $50 or more annually, subscribing to Xbox LIVE is no chump change. So what's the big draw for Xbox LIVE, given players can easily switch over to the free Playstation Network (PSN) on the PS3? Apparently, there's no contest here. Sony fans and Microsoft fans alike agree that Xbox LIVE has an extremely active massive multiplayer online community, while PSN's Home, a virtual community-based environment, has fallen flat and unpopulated. The lack of competition facing the Xbox LIVE has certainly placed Microsoft in a much envied territory: almost 1 billion pieces of gaming and entertainment content have been purchased from the Xbox LIVE Marketplace, which, added to the annual subscription fees, have brought Microsoft some nice padding for its wallet.
Not only that, Microsoft's got some big plans to expand the exposure of Xbox LIVE through it's "Live Anywhere" integration with the recently announced Windows Phone 7. If this works out, and Microsoft keeps its focus on making LIVE available "across the Web, the console, mobile, and beyond," we could bear witness to a baby boom of Xbox LIVE gamers in the not-so-distant future.
Welcome to the Seventh Generation
We've talked about two add-on features that have helped propel Microsoft to the number 2 spot on Fastcompany.com's "Most Innovative Gaming Companies" list, but what about the main console? As it stands, the Xbox 360 has a user base that consists almost entirely of hardcore gamers. This has been true since the release of the original Xbox, whose iconic launch game "Halo: Combat Evolved" set the standard for Xbox as the console for first-person shooter (FPS) games. Because its hardcore user base overlaps substantially with the user base of the Playstation 3, the two consoles are often seen as close substitutes, with the goings-on of one directly affecting the sales of the other.
Rivals in love only war
Luckily for Microsoft, Sony seems to have committed somewhat of a kamikaze (self-inflicted suicide) with the Playstation 3. While PS3 sales have taken a recent spike and its number and quality of exclusive game titles have increased over the past year, its performance has still been extremely disappointing. At its 2006 release, the 20GB PS3 was losing $307 per console, even at its exorbitant $499 price tag (after some cost-cutting, Sony has only recently taken the loss down to $18 per console). The loss is due in large part to Sony's extremely advanced processor. Called "the Cell", the processor has immense speed and capability, which would be a huge draw if the PS3 didn't have such a difficult development platform; its game offerings are not only sparse, but they also don't take advantage of the Cell architecture. The Xbox 360, on the other hand, benefits from Microsoft's long history and expertise with creating usable development environments, and has shown it through a high software attach rate of 8.8 games per console.
This is not to say the Xbox 360 has convincingly beat the PS3 in every aspect -- far from it. The Xbox 360 is notorious for its ridiculously high failure rate of 54%, which is five times higher than the failure rate of the PS3 and eight times higher than that of the Wii. With such high failure rates, Xbox 360 owners often comment that it's not a question if you'll get the appropriately named "RED RING OF DEATH", it's when. This shoddy manufacturing problem has brought Microsoft not just a legion of angry gamers, but it's also forced Microsoft to extend the warranty on red-ring-o-death-Xbox 360's by 3 years, costing Microsoft an estimated $1 billion.
It...it's frightening...
In addition, due to Microsoft's fruitless support of the HD DVD in the HD DVD/Blu-ray battle that raged a while back, the Xbox 360 is only capable of running DVD's. The PS3, on the other hand, is an advanced multimedia player and game console all in one: it has an integrated Blu-Ray player, will play all major codecs, and can stream from Netflix through a tricky arrangement that bypasses Microsoft's exclusivity contract.
Nevertheless, in the end, the main reason consumers buy game consoles are for the games. With the low numbers of games developed for the PS3 and the low numbers of consoles sold, what can Sony do? Developers won't want to develop games if 1) there aren't enough consumers and 2) the developing environment is bad. While it's typical for game console manufacturers to make the glut of their profits on licensing and accessories, as opposed to sales of actual consoles, Sony doesn't seem to be making much on former and it's losing money on the later. Sony's missteps are particularly egregious given Nintendo's ablity to turn a profit since the Wii's release and Microsoft's faster cost cuts and plentiful Xbox LIVE revenue.
Final Thoughts
Given the Wii's unique user base, there's little Microsoft can do to penetrate Nintendo's market share at this point except make sure Project Natal is AMAZING, keep it affordable, and market it to people who aren't their traditional users, meaning casual and inexperienced gamers. With Sony, on the other hand, Microsoft has an unprecedented opportunity to beat its closest competitor. Sony seriously lost its footing this generation, and Microsoft can trip it up even more through aggressive price cuts (it's in a good position to do this, given the Xbox 360's lower manufacturing costs), feature upgrades (Blu-Ray player, anyone?), and stronger marketing, particularly for Xbox LIVE. Microsoft, as evil as you may be, we know you're an expert in squashing competition -- let's see if you've still got it.
Score: 4/5
Scoring Explained:
1 -> in deep trouble
2 -> in bad shape, but there are chances of recovering
3 -> can't say
4 -> in good shape, need to execute well
5 -> in great shape
Part 1: Productivity Suite
1 -> in deep trouble
2 -> in bad shape, but there are chances of recovering
3 -> can't say
4 -> in good shape, need to execute well
5 -> in great shape
Part 1: Productivity Suite
Part 3: Search

